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Pirate Trap

Hardly time for a proper entry today, but that’s okay: the thing most worth sharing today is a scheme to get software pirates to turn themselves in. I’m not technically savvy enough to explore the implications, but I’m human enough for the news to curl my toes with delight.

And damned if the pirates who got burned aren’t whining about how unfairly they’ve been treated. They don’t understand why they should be banned from playing other games on the same system after getting caught using that distributor to cheat. They don’t understand why they should be banned from playing the very game they stole. They don’t understand what’s wrong with stealing at all: “I can’t afford a computer game, so I’m not hurting anyone by pirating one.” They don’t understand why claiming they can’t afford a $10 game (to go with a computer capable of effective PvP play) just earns derision.

The limitless sense of entitlement is disgusting. The threats of lawsuits against Garry Newman, maker of the pirate trap, for failing to deliver a product neither contracted for nor paid for lie in that terrible realm where sad and hilarious meet.

Parallels to today’s financial institutions, convinced they are entitled to risk-free profit, and prepared to seize our assets to make good losses on a mess of their own creation, are left as an exercise to the reader.

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