{"id":77,"date":"2010-05-20T11:54:57","date_gmt":"2010-05-20T15:54:57","guid":{"rendered":"http:\/\/www.mdlake.net\/?p=77"},"modified":"2011-10-25T16:09:32","modified_gmt":"2011-10-25T20:09:32","slug":"better-read","status":"publish","type":"post","link":"http:\/\/www.mdlake.net\/?p=77","title":{"rendered":"Better Read"},"content":{"rendered":"<p>As summer vacation arrives, I find myself wishing vaguely for an absorbing new game to take advantage of the free time.  Sadly, no promising strategy games are in the offing, so I&#8217;m willing to settle for something less, maybe an MMO, an \u00e2\u20ac\u0153RPG,\u00e2\u20ac\u009d or even a shooter with strong RPG elements.  Don&#8217;t know if I&#8217;ll find anything even in that expanded search.<\/p>\n<p><em>Red Dead Redemption<\/em> is getting attention for its sandbox play, GTA style, so I took a look over Stan&#8217;s shoulder as he tried out his new copy.  Meh.  I&#8217;m not going to say the game is bad, just&#8230;typical.  By Stan&#8217;s account, the \u00e2\u20ac\u0153sandbox\u00e2\u20ac\u009d play\u00e2\u20ac\u201dlike GTA, I gather\u00e2\u20ac\u201disn&#8217;t actually a sandbox.  It&#8217;s a sandbox in the sense that you can shoot any random passerby and steal his horse, but that can only occupy you for so long.  Then it&#8217;s back to the quest structure: a series of fixed missions to open new areas and new missions.  That&#8217;s not inherently bad, either.  It can work with good writing, but the good writing is absolutely essential, and not in evidence in what I saw of Red Dead.  For that matter, I didn&#8217;t see it in <em>Dragon Age<\/em>, either, Philistine that I am, and that&#8217;s supposed to be landmark writing.<\/p>\n<p>Marrying good writing to good game design is tough.  Good games demand rich and meaningful choices; good writing at the least is easier when narrowed to the single most promising plot, and more likely can&#8217;t happen at all apart from a very few coherent and closely related branches.  Bad writing of several hundred endings, sure.  Good writing, not so much.<\/p>\n<p>MMOs can skate over the writing because the focus is on interacting with other players.  Strategy games don&#8217;t need writing at all.  \u00e2\u20ac\u0153RPG\u00e2\u20ac\u009ds, though, are narratives.  To be immersive, they need good writing or some <em>damned<\/em> engaging game play, including fresh new design ideas.  And a shooter, even a shooter with RPG elements, ain&#8217;t that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>moping over console games<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-77","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"http:\/\/www.mdlake.net\/index.php?rest_route=\/wp\/v2\/posts\/77","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.mdlake.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mdlake.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mdlake.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mdlake.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=77"}],"version-history":[{"count":0,"href":"http:\/\/www.mdlake.net\/index.php?rest_route=\/wp\/v2\/posts\/77\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.mdlake.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=77"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mdlake.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=77"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mdlake.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=77"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}