One of my Christmas gifts to my wife was Katamari Damacy (which translates roughly as “divine lump,” or “wad of spirit”), for the PS2. She loves it. So do I. Katamari Damacy is the weirdest, most inspired game I’ve seen in a long time.
The back story: the King of Cosmos, in an ecstatic fit, has knocked the stars from the sky, and must now replace them. He delegates the job to you, his inch-tall son, providing you with a small, knobby ball – the katamari – to accomplish the task of accumulating enough mass to replace the lost stars. The katamari has a strong gravity field; if it touches a small object, like a strawberry or thumbtack, the object will stick to the katamari. The more matter your katamari accumulates, the larger the items it will be capable of picking up, so you soon graduate from snatching loose coins to sake bottles, household pets, furniture, cars, trees, buildings, and eventually clouds and rainbows as you roll the growing ball of stuff over the hapless earth.
But you can’t just pick up everything you find. When the katamari bumps into something too large to absorb, it comes to an abrupt halt; if the impact is too jarring, it can even shake loose some of your carefully amassed material. Fortunately, size is all relative in this game. What was an obstacle a minute ago soon becomes food for the voracious monster that is your katamari.
This evolution of scale brings a fascinating dynamic to the game. Objects’ progress from obstacle to target isn’t the only consequence. Lucrative areas may become inaccessible as your katamari grows too large to fit through a gate to reach them, only to become available again once you grow large enough to roll over the fence, or even pull the fence itself into your load. A small katamari can roll across objects that act as ramps or bridges; a medium-sized katamari will instead snatch these objects up, cutting off its own progress. But bridges and ramps become unnecessary once you get large enough to roll right over rough terrain – and should therefore be absorbed.
The game masterfully keeps your attention riveted on what’s next. Players continually find themselves thinking something like, “Okay, I finally got all those oil drums I wanted, and it was fun…but look! I’m almost big enough to pick up a cow!” The difficulties of rolling a misshapen mass add a layer of strategy: do you pick up those pencils, knowing they will make your ball unwieldy, or leave them behind? If you’re sharp, you can often find an approach that will incorporate oblongs reasonably smoothly into your ball, but snagging a flagpole by one end is bad news.
Most of your missions focus on sheer mass: reach a certain minimum size by a given time limit. For variety, a few missions use a different objective. Replacing the constellation Cancer, for example, depends on how many crabs you can grab. Pick up anything you like, but only crabs affect the score. The Polaris mission asks you to reach a size of exactly 10m, and Ursa Major requires you to pick up exactly one bear, as large as possible for maximum score.
As compelling as the original gameplay is, Katamari Damacy reaches its sublime heights only through its bizarre tone. The King of Cosmos is a charming screwball, with a fashion sense straight out of Yellow Submarine, alternately praising your princely splendor and berating your size and lack of ambition. His desires swing wildly from cosmic duty to the silliest of self-indulgence. After every mission, he appears and evaluates your performance, launching successful stars into the sky for display. That his comments come in a weird pidgin only adds to the fun: “It is not good. It is not good at all. Yes, the sky must have a delicious quality, don’t you think so? And for the deliciousness, I pick: Crab! So good, so very yummy.” Add some equally strange cut scenes with a family going to a rendezvous with Dad, and you’ve got some very silly entertainment.
Katamari Damacy will never get the attention it deserves; it is far too original to draw in pre-teens who want another shooter clone. Also, be warned that the game is quite short. My wife finished it in a week, without playing obsessively, or the benefit of cheat codes. Nonetheless, anybody looking for some sophistication in their games, or willing to try something new, owes it to themselves to give this title a try.
****½ (out of 5)
